quote
@babiilabilux
20/11/13 19:54 
 poparcie   5002
Widz, komentarz do filmu
Can't wait for the implementation of the brakes in order to see the AI drift !...
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@babiilabilux @babiilabilux  20/11/13 19:54  polubiono  5002

Can't wait for the implementation of the brakes in order to see the AI drift !

@isaie7144 @isaie7144  20/12/23 15:51  polubiono  4483

En 0.0005 secondes, j'ai compris que j'avais affaire à un français haha

@MisterFilOfficial @MisterFilOfficial  21/02/16 05:32  polubiono  4345

This is exactly how water flows trough pipes. Should we try to put a genetic algorithm on water drops to tech'em flow better? 🤔

@warpmonkey @warpmonkey  20/12/24 13:53  polubiono  2809

If you were to introduce a stronger penalty for hitting the wall, such as ending the run right there and not letting it progress, would a stronger rule like that ensure the 'gene' for clipping the walls was removed?

@21thCenturyFrog @21thCenturyFrog  21/02/04 18:13  polubiono  2521

Trackmaina in this form is a quite sophisticated liquid simulation.

@LifeMovingOnwards @LifeMovingOnwards  20/12/23 17:13  polubiono  2113

Isn't it strange how this looks just like flowing water.

@yoshtm @yoshtm  20/12/26 18:05  polubiono  1985

Thanks for watching this video ! This is the first time i'm using NEAT algorithm, so there is obviously still room for improvement. The main problem is that my AI doesn't have a map memory, and can't anticipate "what comes next" with its current inputs. I have some ideas to improve my AI, so don't forget to subscribe if you want to see the next steps of this project ;)

@Barde_Jaune @Barde_Jaune  21/06/10 07:51  polubiono  1548

The French is strong with this one.

@scottcarr5014 @scottcarr5014  21/06/14 15:37  polubiono  1365

One of the big differences between the human driving and the AI is information available. The human learns the layout of the track and optimizes each turn for the next. The AI is only given information about what it can see at any given moment. In other words, the AI is effectively driving the track for the first time every time.

@TheCodingTrain @TheCodingTrain  21/06/04 23:29  polubiono  931

Watching this video and zoinks there I am! Amazing work!!

@McNab1986 @McNab1986  21/01/24 14:04  polubiono  924

I feel like not using wall hits as an elimination category was an oops moment

@mrshadow4007 @mrshadow4007  21/12/04 10:51  polubiono  853

Of course Trabadia can help with developing a TrackMania AI. He's got lots of experience using tools in runs.

@Tony5.55 @Tony5.55  21/02/03 21:26  polubiono  702

Alternate title: Weird water learns to flow efficiently on racing track.

@khalidal-mohammed5861 @khalidal-mohammed5861  21/10/13 10:03  polubiono  639

Try this: if the car hits the wall, then remove a point. This should make the AI learn faster because hitting the walls will let them learn to not hit walls.

@nak_attak @nak_attak  20/12/22 21:05  polubiono  605

This just goes to show that even in a world where geniuses are all around you, some idiots decide to bash their heads on the wall instead

@Siklone93 @Siklone93  20/12/25 07:56  polubiono  482

20 generations in and I'm still the car hitting the wall at the start line.

@ShiroGojo @ShiroGojo  20/12/23 09:13  polubiono  481

Le bon accent de Vendée on le sent on l'entend il fait chanter nos tympans :x

@enzozeb @enzozeb  21/05/24 06:29  polubiono  476

Left, Right and Floor it. The only three inputs a true racing car ever needs.

@wouter8596 @wouter8596  20/12/22 12:01  polubiono  453

The last clips are basically a fluids simulation 😂

@Furebel @Furebel  21/04/28 08:36  polubiono  450

"Turn left, turn right, and accelerate" Robots don't need brakes nor breaks.